Wireless

Marco Canetta, Stefania Niccolini

69,95  plus shipping

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New release for SPIEL 2026.

Become a pioneer of wireless technology! In WIRELESS, you play as Marconi, Tesla, or Edison, building the world’s first wireless networks. Secure patents, connections, and influence – and decide when the right moment for your next move has come.

At the end of the 19th and the beginning of the 20th century, scientists across Europe and the USA laid the foundations of modern telecommunications. In WIRELESS, you take on the roles of pioneering figures of this era – Marconi, Tesla, Braun, and Edison – competing for patents, financial backing, and increasingly powerful connections.

At the heart of the game is a streamlined action system: building radio stations, transmitting signals, modulating connections, raising funds, or preparing patents all require tiles from your own display. The more often an action is used, the harder it becomes to access again in the short term. Precise timing is therefore essential.

Patents, scientists, magnates, factories, and personal target nations open up a variety of strategic paths – every game unfolds differently.

From the Zhanguo author duo Marco Canetta and Stefania Niccolini: an expert game full of meaningful decisions.

Download rules (in English).

Players: 1-4
Playing time: 30+ per player
Age: 14+

Contents

  • 1 game board
  • 28 magnate tiles
  • 24 double-sided patent tiles
  • 24 technology tiles
  • 8 super-technology tiles
  • 15 personal, double-sided target tiles
  • 4 magnate starting tiles
  • 30 banknotes
  • 4 action starting tiles
  • 20 location tiles
  • 40 contract tiles
  • 1 starting player marker
  • 1 scoring pad
  • 4 double-sided location starting tiles
  • 8 player boards
  • 48 flag tiles
  • 48 action tiles
  • 36 double-sided radio stations
  • 120 signal markers
  • 28 advance markers
  • 4 permanent connection markers
  • 14 solo tiles
  • 2 rulebooks